Staff Members

Guy
Founder

Natsumi
Administrator

Iva
Moderator

Latest topics
» [SS] Hazy Silhouette
by Erin Lightheart Today at 4:03 am

» [SS] Cold Wool
by Albrekka Starbright Today at 3:57 am

» Science Side SS Concept: Game Freaks
by Hakusho Tsuru Today at 3:19 am

» [SS] JudgementCon: LoliJustice
by Hakusho Tsuru Today at 2:40 am

» [SS] Lighting the Fuse
by Misaka Mikoto Today at 2:36 am

» [SS] Through the Eyes of the Silent Dolls
by Kinoshita Nori Yesterday at 7:18 pm

» [SS] Chocolate Fish
by Edana Callan Thu Dec 08, 2016 10:33 pm

» Pokemon Discussion
by Oda Taichi Thu Dec 08, 2016 3:14 pm

» A Certain Experiment's End (Arc 3 Epilogue)
by Hujisaka Natsumi Wed Dec 07, 2016 10:26 pm

» [SS] Red Fairy
by Furuhashi Gou Sun Dec 04, 2016 8:53 pm

Important Topics





















Affiliates
Board Rating:





RPG-D PPN Top 50
RolePlayGateway

Affiliated RPs:

Castlevania Inspired Original Fantasy RP The Games

Affiliated RPs (-18):

www.AbaddonCity.com (18+)



[SNPC/Magician] Guntharatt Keen

View previous topic View next topic Go down

[SNPC/Magician] Guntharatt Keen

Post  Tougane Masaru on Sun Aug 14, 2016 7:33 pm

Guntharatt Keen



FULL NAME: Guntharatt Keen
AGE: 38
GENDER: Male
Height: 177 cm
Weight 67 kg
Occupation: Theravada-Buddhist monk (dispelled), occult journalist (currently)

PHYSICAL DESCRIPTION: Guntharatt is a man who, in his attitude, does not care much about his appearance. He often leaves his beard and moustache – unshaven, and his hair long until it reaches his shoulder to avoid going to barber, because ‘it ain’t so cheap’. His skins and hairs are rough due to his lack of attention to them most of the time.

He is considerably strong in physical term due to his ‘nighttime activities in indecent places’, capable of holding himself against an average size man or two at the same time.

Due to his nature of work after he returned to normal life, he is not required to wear something formal, though he does display himself through his clothes to signify the illusion of expertise even he is, in reality, an aloof slob. So he tends to wear something on the casual side that looks appropriate enough for officer wear, to his practical sense, he prefers to wear something that has pockets and other utilities for him to utilize against weathers and unexpected situations.

One of his common ‘get go’ outfit is a tweed sportcoat in shade of brown, a spread collar dress shirt and a knit tie which he improperly and loosely ties around his neck. The trousers of his choice are often dark-wash denim or corduroy jeans, and grey flannel. For footwear, he wears brown penny loafers in the city and brown derby boots when he goes into the field.  

INFORMATION: Guntharatt Keen is British citizen who has graduated from journalism, born to an English father and a Thai mother. His mother was a religious person, her wish before she died was for Guntharatt to enter a monkhood for her funeral, in which he ultimately did. But his initial inttention was changed when he met an elder monk at the very temple his mother's funeral was being held. From a brief period of monkhood for his mother's funeral turned into a couple of years.

A Buddhist temple in England rarely live many monks, so as this one. With him being the only apperentice monk, the elder monk decided to teach the magic he knew and passed on to Guntharatt to do a certain thing. Due to the elder monk's deteriorating health and age, he sent Guntharatt to his hometown in the rural of Thailand when there was a rumor that a ghoul murdered and devoured villagers of a secluded village.

Guntharatt reportedly killed the ghoul rather than dispelling the evil spirt that posessed the host as the ghoul was extremely vicious and violent than normal ghouls who sometime showed up in the region. But as effect from the event, Guntharatt developed an alcohol addiction despite still being in the monkhood, which utimately resulting the elder monk to dispel him.

He has been staying away from the path of magic and away from England to remain undetected by any entity relating to magic realm, leading a normal life as an office worker for 6 years in Southern US, despite a certain doubt has been bothering him which he later thought it died down.

One day, he was called by the preceding abbot from the very temple he used to be in, the abbot has informed that his elder monk has passed away. The following encounter with the abbot at the funeral sparked his doubt again, a rumor of a certain creature ... Which eventually attracted him to it ....

Personality:

Lighthearted - laid back
Guntharatt's heart is not tainted by the darkness that lurk in the realm he once had gone to, neither is he twisted because of it even something in there perturbed him. He enjoys socializing with people and jokes around them - if it were funny at all.

Overconfident
Though not in the way that he is cocky and arrogant, sometimes on things he deems simple, he puts too much of faith onto himself.

Easily-agitated
He does not like to be pushed around and call out on something which makes him feel less confident. As self-center as he is, the things he cares enough to be agitated are which that concern him.

Doubtful
He is by no means the brightest man in the room, but if it a rotten smell kicks in his nose, it usually stays with him for a long damn time.

Persistent
Even drenches in dread, he is suicidal enough to go head on to do which he intends despite his personal feelings.

Rank: None
Ignis013: "Under thy lustre, he shall fend away of all evil"

The name represents the mean of which he adopted - the utilization of light to imitate the aura of Buddha, and the number designates whom he intends to shed that light upon and deter away - the evil, hence a horizontal flip of number '13' to the right gives off the word 'ผี' which bears resemblance to evil. As duty, as given responsibility, he seeks aid from the light to allow him to hold on his own in his battle against any evil he comes across.

The magic he is taught with is taken upon and treated by him as the blazing light which keeps away the darkness and like the fire which brought the human civilization out of darkness (due to its invention/discovery), a torch in a dark place; in a sense that the magic and the spells are that blazing light and the one who holds the torch is the magician. Originally, it was his master's notion which was told to him when he became a 'magician'.

As the inevitably of time prevents one from forever carrying the light, and thus one passes on like his master did to him. He then illustrated it into the magic name he came to adopt as the carrier of the torch, the 'light' and that power by symbolizing the name around its usage and purpose.


ABILITIES:

Rather than an operative or a combatant in the magic side, Guntharatt was merely trained to respond to events that relates to evil spirits and creatures.

Two of his spells refers to the depiction of the event before the enlightenment of Buddha which he sat under the Bodhi tree when he was stranded by the evil and eventually overcame it. Guntharatt uses the two spells based on the event against whom bear the malicious intention and harm on him, akin to the event which his spells based on.

The tattoo that relates to Thai folklore - symbolizes his connection to Thai black magic folklore, which also allows him to utilize low level spells which were common among those magicians in the region of its origin in the past. It is the mark that approves him of attaining the knowledge to pull off. (The spells he is capable of using of are in the 'addition spell' section.)

Apart from the spells, Guntharatt relies on the sacred item and the items which have gone through incantation.

Buddha’s aura

Description: Siddhārtha Gautama, in his search for enlightenment, was seated under the Bodhi tree—in Bodh Gaya, India. After a reputed 49 days of meditation, he attained Enlightenment, and became known as the Buddha or "Awakened One". During which, Mara – the evil one – and his army of evil spirit attempted to retake what they claimed as the ‘golden throne’ where Siddhārtha Gautama sat under the Bodhi tree. The legend says, no matter how the evil tried to harm Siddhārtha Gautama with sharpness of blades and spear, Siddhārtha was untouchable, not a scratch was left on him. The spell is based around the idea of imitating the aura that the Buddha projected which was the symbol of his merit and virtue which evil came fear of.

Usage: To evoke from the scenario, one of the physical characteristic that Buddha displayed at the time was the aura that emitted from behind his head. The purpose of this spell is to imitate the aura which is like his merit that keeps the evil at bay, to those who stand under and bath in that aura of light, shall be untouchable, and may the light fend off which is evil.

Condition: The one who casts the spell may recall, in his mind or out loud, – “I shall not die, O Evil One!” - the first words of Buddha to Mara when he declared his will and intention after Mara had wished of defeat for him; and stretch out his palm to evoke the Buddha's posture in the tale. The spell should be cast when he who casts stand under the array of light or aura in his possession or commandeering.

Effect: Those who stand under the array of light after the cast of the spell shall be protected from anything considered as a weapon by those who strike with malicious intention and evilness, and that light shall strike fear into the heart of enemy.

Limitation:
- The spell only applies to the source of light that he who casts light it or ‘makes it emit’, as the Buddha himself was the one to emit the aura and not someone else.
- But the effect only applies to whom stands under and bath that light, he who casts may still cast the spell even the array of light is away from him and activates the effect if he is the one who lights it, though he shall not receive with the effect.
- The effect lasts as long as the light is still lit or 30 seconds when he who casts is situational-aware to the surrounding and mobile. To lengthen the period, he who casts has to severe his senses from surrounding, stay still and meditate, the effect can be enhanced to 20 minutes at the cost of his inaction.
- The longer the effect lasts, the more it drains his strength. He who casts can only cast up to 7 times (of 30 seconds period) consecutively before he is forced to cooldown.
- The effect only applies to which is considered a weapon that has sharpness, as depicted in the tale of Buddha, the strike may not cut and penetrate through, but the blunt force from the attack remains.
- The more feared the enemy has become, in either that light or those who bath it, the light will deter and keep the enemy away as long as the effect is still active, although it manifests no physical barrier.
- The brighter the light, the more effective it is. It can be roughly measured by using room’s light and signal flare light in darkness as standard, the spotlight will work twice better whilst still drains the same level of physical energy. The source of light which does not emit enough light for one to bath wholly, and thus will only receive the effect in the area that bathes in light. The said effectiveness refers to the previous rule of ‘fear’ and the amount of damage which will be lessened.

Mother Earth’s flood

Description: In the event of his search for Enlightenment, Siddhārtha was asked for a proof or a witness that deemed Siddhārtha worthy and belonged to the throne by Mara who claimed the ‘golden throne’ belonged to him, Mother Earth emerges from the ground and proved Siddhārtha of his worthiness. But as Mara and the other evil spirits persist, she swept them away with the flood that she casted.

Usage: As shown in the tale, he who casts can use any liquid to evoke the effect in accordance with the event, to deter the enemy whom wishes harm for he who casts. Though, only the holy water has the power to bring the enemy to his knees with just a splash due to its holiness. The other liquid which lacks the holiness requires the amount of volume that can flood the area the enemy is in to the level of his hip, or else the splash must hit the enemy with considerable volume that soaks the enemy wholly. The enemy who comes into contact shall experience the harsh sensation of having inundating flow of water running against during the duration of the spell, and thus fall to his knees as if he was being flooding against.

Condition: As it is based on the Mother Earth’s intervention to aid Siddhārtha, the spell of ‘Buddha’s aura’ must be casted first to act as a ‘spiritual item’ in a sense, if Buddha’s presence was not there, the Mother Earth would not have intervened. This spell cannot be casted solely, only after the activation of the ‘Buddha’s spell’. All he who casts has to do is apply the liquid in the condition and plea ‘Thy Mother Eart!’.

Limitation
- Only activates as long as the ‘Buddha’s aura’ remains activates.
- Drain as much energy as ‘Buddha’s aura’, can be simply said that he who casts has to double the physical energy he exert if he is to used both spell continuously. So the holy water is used to lessen his drainage of energy to a fraction of quarter from the previous case when he who casts use the holy water in an amount of splash.
- One of the body parts must touch the liquid.  

Addtional spells

The spells which exorcists the evil spirit: Varies to the level of power of the evil spirit, the spells alone may not be enough and an additional ceremony may be needed. These spells can chase away the spirit who only possesses the host, if the evil entity is neither possessed or has become one with it, the spells do not work.

The spells which momentarily agonize the evil: During the chanting, the evil spirit will encounter a great discomfort as if it is burning on fire, though it does not physically harm it nor it will stop the evil from attacking. He mainly uses it to test the presence of evil.

The spell which unlocks any lock: It is one of the few spells which related to black magic that he can learn as it does not physically harm anyone or is too powerful to learn.

The equipment:

A incanted pocket knife: The knife is engraved with the mark that is akin to magical tattoo on its blade and has the red rubber band wrapping around its handle to channel the sword of ‘Praya-Pichai’ used by a legendary Thai warrior whose sword got broken into two pieces in amidst of battle but despite that, he continued to fight with it, so to imitate the artifact wholly, the knife Guntharatt uses has its part of blade broken off and sharpened of its dull edge. The incantation allows the knife to cut through the layer which is protected by supernatural spell or attribute, however, it is only lethal as a pocket knife. Due to his lack of experience and knowledge, Guntharatt can only harness and imitate the power to a small object.

Holy water: The basic material used in chasing the evil spirit. He carries a bottle which is enough to be used for 'Mother Earth's flood' for six splashes (times).

Sig Sauer P226: It is a gun he got illegally along with two spare magazines before his trip to the rural. It is by no means a magical item. He only got it due to his insecurity of his magic ability due to a certain event in the past. He himself has never been trained with a firearm before.

Side note about the gun wrote:The gun is intended to be his deviation and distrust in occult in the first stage, rather than an actual weapon.

Flashlight: It is dark sometimes, and this does come in handy.

Signal flare: The primary source of light which he uses it for the spell of ‘Buddha’s aura’.

Other abilities:


Knowledge regarding evil spirits and creatures in the South Eastern and Far Eastern region of Asia

Taught by his master whom originated from the rural north-east of Thailand and self-learnt for which is beyond his master’s knowledge, he recognizes the behaviors of each of them and knows its weakness, though, only theoretically. The only creature he has ever encountered was a vicious ghoul from the area of his master hometown.

Brawler

He is trained with a few moves from each of the martial art he has ever come across like Muay Thai and Krav Maga, though he mainly relies on how hard he can hit rather than fancy moves. By no means he is an equivalent to a trained special force operative.

Computer and modern day technologies
He is not a traditional magician in a sense and he has retreated from the use of magic for several years. He has learned the necessary skills he has to use in the office and urban life.  



FACE CLAIM: Shibazaki Kenjirou from Zankyo no Terror

Player:
Tougane Masaru
Chatango:
Tougane Shinya

Apology note wrote:I found it a little confusing for me to bind the ideas together, it is likely to find loophole, errors and inaccuracies.

Apologies.


Last edited by Tougane Masaru on Sun Sep 04, 2016 10:54 am; edited 3 times in total

_________________
Explanation for my writing in case you are wondering:
Why it's kinda a mess ....



Maybe just one doesn't suffice, have a gif.






Tougane Masaru
A Certain Problem Eliminator

Posts : 82
Join date : 2015-07-03

View user profile http://academycity.forumotion.co.uk/t578-other-tougane-masaru

Back to top Go down

Re: [SNPC/Magician] Guntharatt Keen

Post  Leivinia Birdway on Thu Sep 01, 2016 6:51 pm

Yaho~
Finally my so called «vacation» from this shady place is over, and to get things rolling again, let us start off with a long awaited character evaluation. Apologies for the delay.


I. Magic Name - Purist Route
Honestly, I like the idea of placing some thought into the very composition of Magic Names, which in this case is even more refreshing than displays I have witnessed in the past; however that doesn’t change the fact that I’m an absolute purist on the lore we are working with over here. Cutting it short: A Magic Name should always consist of a latin word and three numbers. Currently his has only two in them, making it a requirement to add another one - hopefully without ruining the symbolism since it’s quite good!

To further the nitpicking I need to mention that I’d like to see a deeper explanation on how he came to adopt that Magic Name, since there is a blank about that in the history.


II. Spells - Pimp My Magic
Let’s start with by quoting:
The tattoo that relates to Thai folklore - symbolizes his connection to Thai black magic folklore, which also allows him to utilize low level spells which were common among those magicians in the region of its origin in the past.
So, how exactly does that tattoo enable him to utilise low level spells?

First of for the Buddha’s aura I do have to inquire you to clear up one thing for me: He basically has to have a source of light at his disposal and be capable of controlling it (by being capable of switching it on or off for example), yes?
Additionally to the already set conditions I would like you to expand those by another one, like some sort of posture he has to assume or something, further underlining the nature of the story the spell is based on.
Lastly I doubt this spell should feature usage on allies or anything the like, looking at the fact that it is based on a single individual being protected, thus I would request you changed it to something that can only be cast on the user.

Second, but also necessary is the discussion of Mother Earth’s flood. Here my issue lies with the fact that I’m not able to grasp that spell’s effects. You say that it exists to mimic the tale’s event of the evil being swept away by Mother Earth, but how exactly does that turn out in the spell? How exactly is that spell even executed; does it simply require him to splash water at the enemy?
Looking at that I’d suggest to remove the limit of holy water having a stronger effect compared to any other liquid, changing it so that only «natural» water would trigger effect, yet having it reach the same level as holy water in the current version would; otherwise the spell would feel too weak.

For the pocket knife I’d suggest you made it such that the knife is also shaped in a way to be similar to the artefact it is supposed to be a replica of, that way it’s more magic like.


III. Bonus - A Little Reminder
Please don’t forget to sign up for Hazy Silhouette. The earlier the better☆

Leivinia Birdway
Regnum771

Posts : 82
Join date : 2014-12-28

View user profile http://academycity.forumotion.co.uk/t431-magician-leivinia-birdw

Back to top Go down

Re: [SNPC/Magician] Guntharatt Keen

Post  Tougane Masaru on Thu Sep 01, 2016 10:08 pm

Cutting it short: A Magic Name should always consist of a latin word and three numbers. Currently his has only two in them, making it a requirement to add another one - hopefully without ruining the symbolism since it’s quite good!

I’ll just add a zero or a six before the thirteen when I can make up my mind for it.

To further the nitpicking I need to mention that I’d like to see a deeper explanation on how he came to adopt that Magic Name, since there is a blank about that in the history.

I can’t deny that I’m lazy, but it isn’t the sole reason nor the main reason behind why I didn’t write an explanation for that yet. It’s still hazy for me in many parts in regard of the character.

Last time I put things up for the sake of having them being there, I ended up having to fix them and retcon them, or leave them just like what they were even to my despise. I have the preference of exploring things on the go when the character is put in a proper situation and a proper atmosphere.

Things which I don’t see as an obstacle, I tend to skip it for the time being.

The tattoo that relates to Thai folklore - symbolizes his connection to Thai black magic folklore, which also allows him to utilize low level spells which were common among those magicians in the region of its origin in the past.

So, how exactly does that tattoo enable him to utilise low level spells?

I have spent hours for the logic behind it (just two on that, and the rest I was browsing through items that may come in handy when I have to plan a murder ). Frankly, I don’t have a legit explanation since it is a made-up crap some people believe and I don’t, only supported by oral claims; and from those who believe it, they wouldn’t be able to answer why it works in the way it does because they just believe so. The ‘expertise’ in this specific field would likely have no intention of disclosing the information regarding this, in the case that they ‘actually’ know it.

It’s just kind of thing that ….



Without needing a legit explanation (because it doesn't really have).

It sounds problematic, indeed.  But it is just a touch that goes with the exotic idea it is based on and bears a strong tie to the imagery it has, I didn’t intend to exploit it in the RP, and the spells which he would be able to use, I believe, have been listed somewhere before. And I reckon that the spells aren't a game changing thing, at all.

The best explanation that can give some picture to the idea behind this ‘tattoo’ thing is like when a game protagonist receives a rune of magic or a tattoo for the skill he unlocks..

Well, barely an explanation …

First of for the Buddha’s aura I do have to inquire you to clear up one thing for me: He basically has to have a source of light at his disposal and be capable of controlling it (by being capable of switching it on or off for example), yes?

Yes.

His chanting applies the effect to the light.

Additionally to the already set conditions I would like you to expand those by another one, like some sort of posture he has to assume or something, further underlining the nature of the story the spell is based on.

It's a common sight that Buddhism-related procedure should come with a stance of prayer, but the exorcist monks I have seen around here just shouted at the 'evil spirit'. If I were to add anything into it, it would just for the sake of appearance.

If to work accordingly to the tale which the spell is based on, I reckon that the Bhudda had a palm out. Although, if it to wholly mimic the posture, putting this character into meditation pose every time he casts a spell would be a pain in the arse.


Lastly I doubt this spell should feature usage on allies or anything the like, looking at the fact that it is based on a single individual being protected, thus I would request you changed it to something that can only be cast on the user.

This may have to be addressed again after I present my point of understanding on this.

The effect applies to which falls under the radius of light. I can agree with the limitation of the individual, but if I base on the logic from what I’ve written from, I don’t think it should be limited to just the user.

The nature of it is that the spell applies the effect to the light itself, not the person who casts the spell, the person who casts has to seek the usage from being bathed in the light.

Second, but also necessary is the discussion of Mother Earth’s flood. Here my issue lies with the fact that I’m not able to grasp that spell’s effects. You say that it exists to mimic the tale’s event of the evil being swept away by Mother Earth, but how exactly does that turn out in the spell? How exactly is that spell even executed; does it simply require him to splash water at the enemy?

In the tale, it is a physical flood the sweeps things in its way due through its physical force, it was the force of water that pushed the evils away from the Buddha. The idea is to mimic the effect on the minimal level. But to actually output the level of liquid that would create such force would be undoubtedly inconvenient (though I could see him having a large tank of water slung on his back and he go around squirting it for the effect, kinda Ghostbusters-esque in term of appearance), so he relies on the magic through amplify the output.

It might sound rude to repeat again, but it’s just that I would say the same thing anyway …

“Though, only the holy water has the power to bring the enemy to his knees with just a couple of splashes due to its holiness. The other liquid which lacks the holiness requires the amount of volume that can flood the area the enemy is in to the level of his hip, or else the splash must hit the enemy with considerable volume and force that soaks the enemy wholly.”

And (after having mimicked the flood), then he shall chant for activation.

I now noticed I have lacked a definite description of the sensational effect for the victim without coming into contact with physical force, I should say it’s like when one tries to walk through the inundating river, thus feeling being pushed away with force. The level intensity corresponds to the amount of liquid, and the holiness.

But then again, it should be as you see fit and suggest, I’m just trying to coin it up for you to see the picture of which I failed to illustrate.

Looking at that I’d suggest removing the limit of holy water having a stronger effect compared to any other liquid, changing it so that only «natural» water would trigger effect, yet having it reach the same level as holy water in the current version would; otherwise the spell would feel too weak.

The holy water is intended to be an amplifier through its holiness which responds to the magic, as described in the post that it would need a lot of the amount if it lacks the holiness, and in the term of the RP, the requirement of holiness or the amount  is a power limiter. Though this can be removed if it should be.

About being limited to just natural water, I wanted to leave a room in case he may come across the use of inflammable liquid.

For the pocket knife I’d suggest you made it such that the knife is also shaped in a way to be similar to the artifact it is supposed to be a replica of, that way it’s more magic like.

He isn’t the most skillful craftsman, I see this as a rather ineffective approach hence it can only harness the power and attribute in, not so significant level. He was just trying to bring out the effect through the imitation of properties in appearance. It's also intended to be a practical tool more than an artifact, as he views it.

And to make it a replica, having a sword is like what almost every edgy anime protagonist has, and it looks too powerful in RP and inconvenient and unfitting for a character like him who has deterred himself away from magic.

Since the sword in the legend was literally broken into two pieces (the warrior continued to used the remaining part to continue the fight in the tale), I perhaps should make the knife have ‘its part of blade broken off’.  Admittedly, I forgot to mention this since I just … simply forgot.




I hurried to reply and address to these point-out to offer the convenience of time on your side and for the forum because my time have become unpredictable lately. At this very time I am writing this, is the time I should be sleeping, I might have messed a few things up, if not many.

I shall put the amendments to the the profile after it's approved by you (the idea, not the character's approval for the forum).

_________________
Explanation for my writing in case you are wondering:
Why it's kinda a mess ....



Maybe just one doesn't suffice, have a gif.






Tougane Masaru
A Certain Problem Eliminator

Posts : 82
Join date : 2015-07-03

View user profile http://academycity.forumotion.co.uk/t578-other-tougane-masaru

Back to top Go down

Re: [SNPC/Magician] Guntharatt Keen

Post  Leivinia Birdway on Fri Sep 02, 2016 11:12 am

I. Magic Name - Purist Route II
Last time I put things up for the sake of having them being there, I ended up having to fix them and retcon them, or leave them just like what they were even to my despise. I have the preference of exploring things on the go when the character is put in a proper situation and a proper atmosphere.

Things which I don’t see as an obstacle, I tend to skip it for the time being.
The thing is that a Magic Name is too basic for the Magician profile to allow for it to remain as a blank in need of being filled. It’s the beginning of his journey and the reason to be. I’d at least love to see a remark hinting at why he had settled on taking up that exact Magic Name, not a full explanation etc. That can be expanded at a later point.


II. Spells - Not Letting Off
I’ve actually invested a short amount of time looking into the tattoos and can see where you are coming from. Going by what I found I’d like you to at least name some examples for the spells those tattoos cause. Like: Are they more of the reinforcement type aka passive buffs?

If to work accordingly to the tale which the spell is based on, I reckon that the Bhudda had a palm out. Although, if it to wholly mimic the posture, putting this character into meditation pose every time he casts a spell would be a pain in the arse.
I’d suggest you went a little into the direction of what the members of the Amakusa Remix of Church do. You don’t have to go with something like a strict meditation pose, but can actually use motions and postures that mimic such poses while actually allowing for mobility etc. In Magic meaning is often hidden in body language after all. Again, it’s just something you could give short mention to, not some expanded talk.

The effect applies to which falls under the radius of light. I can agree with the limitation of the individual, but if I base on the logic from what I’ve written from, I don’t think it should be limited to just the user.

The nature of it is that the spell applies the effect to the light itself, not the person who casts the spell, the person who casts has to seek the usage from being bathed in the light.
I do wonder if that ties in with the legend, since it wasn’t a legend about Siddhārtha bathing in the light and thus being protected, but one where he gained invincibility after reaching the stage of enlightenment; meaning he’d be the single individual save from harm.
Then again one could stretch it so that anyone covered by that light reaches some sort of enlightenment in a way. I’m a bit torn.

Ok, I can see a bit clearer about Mother Earth’s flood; you may add that explanation into the profile.The idea of pushing away someone with it sounds fairly fine to me.
You should know that my suggestion is actually meant to make this spell more powerful. Using holy water to gain full output compared to natural water (the more natural, thus not influenced by humans the stronger), would be a bit more complicated and harder to pull off. Of course holy water would still hold power in that, but natural water, under which for example sea water would fall, would still trigger a stronger effect and an easier to accomplish one.
To sum it up, all water would be usable, the more natural it’s quality, the better. Anything that does not contain water would automatically be disqualified, though.

Since the sword in the legend was literally broken into two pieces (the warrior continued to used the remaining part to continue the fight in the tale), I perhaps should make the knife have ‘its part of blade broken off’.  Admittedly, I forgot to mention this since I just … simply forgot.
That’s perfect, put that in and no complaints.


Please make sure to do some edits this time around.

Leivinia Birdway
Regnum771

Posts : 82
Join date : 2014-12-28

View user profile http://academycity.forumotion.co.uk/t431-magician-leivinia-birdw

Back to top Go down

Re: [SNPC/Magician] Guntharatt Keen

Post  Tougane Masaru on Fri Sep 02, 2016 8:19 pm

The thing is that a Magic Name is too basic for the Magician profile to allow for it to remain as a blank in need of being filled. It’s the beginning of his journey and the reason to be. I’d at least love to see a remark hinting at why he had settled on taking up that exact Magic Name, not a full explanation etc. That can be expanded at a later point.

Minimally added for further convenience.

I’ve actually invested a short amount of time looking into the tattoos and can see where you are coming from. Going by what I found I’d like you to at least name some examples for the spells those tattoos cause. Like: Are they more of the reinforcement type aka passive buffs?

It aids and allows the use of spells in ‘additional spells’ section (which should have been dubbed as ‘low level spells’ in the first place), it’s rather a mark that proves one having learnt the knowledge to cast the spells than the source of magic or mana (although it may be believed otherwise in ‘reality’).

I’d suggest you went a little into the direction of what the members of the Amakusa Remix of Church do. You don’t have to go with something like a strict meditation pose, but can actually use motions and postures that mimic such poses while actually allowing for mobility etc. In Magic meaning is often hidden in body language after all. Again, it’s just something you could give short mention to, not some expanded talk.

I did mention about palm thing. The posture should associate with the ‘protection’ posture which is common among the sculptures and what he did in the tale, though I reckon my character may need one hand free, so I think it is better to just evoke the image of Buddha by having only just one palm out.

I do wonder if that ties in with the legend, since it wasn’t a legend about Siddhārtha bathing in the light and thus being protected, but one where he gained invincibility after reaching the stage of enlightenment; meaning he’d be the single individual save from harm.

Then again one could stretch it so that anyone covered by that light reaches some sort of enlightenment in a way. I’m a bit torn.

The spell mimics the scenario through symbolisms. It is not the light of enlightenment that grants him invincibility, but his merit and his virtue he has attained through this and previous lives. So that spells itself mimic and evoke the image and presence of Buddha, the merit and the virtue which evil later came to fear and thus leave the Buddha alone. And also, the radius of effect is based on the placement of the source of light on the individual, not the act of attaining the enlightenment.

Ok, I can see a bit clearer about Mother Earth’s flood; you may add that explanation into the profile.The idea of pushing away someone with it sounds fairly fine to me.

You should know that my suggestion is actually meant to make this spell more powerful. Using holy water to gain full output compared to natural water (the more natural, thus not influenced by humans the stronger), would be a bit more complicated and harder to pull off. Of course holy water would still hold power in that, but natural water, under which for example sea water would fall, would still trigger a stronger effect and an easier to accomplish one.

Which is what I mentioned about the need of the volume. In the same volume, the holy water is more effective but it is limited, while the natural water is more convenient to find (and because it is convenient to find), it doesn’t possess the same output. Which this is where the volume comes into play, he won’t be able to rely on from tap water, and where he will able to rely on should be places like river or lake and such.

If I have to limit the amount of holy water, it should 5 splashes/a flask, which I will have him keeping only one flask with him at a time.

The reason that I’m toning it down is to avoid the complaint which naturally occurs in the following.

To sum it up, all water would be usable, the more natural it’s quality, the better. Anything that does not contain water would automatically be disqualified, though.

I based the whole spells on the physical presences of the elements (light and liquid) to be in place when used, not the purity and the component.

But if you want to put restriction on those two factors, then I’ll adjust.




Apart from the magic name, I have not yet edited since I think it's best to do when which I should edit is both agreed and proven by both of us.


Last edited by Tougane Masaru on Sat Sep 03, 2016 11:13 am; edited 2 times in total

_________________
Explanation for my writing in case you are wondering:
Why it's kinda a mess ....



Maybe just one doesn't suffice, have a gif.






Tougane Masaru
A Certain Problem Eliminator

Posts : 82
Join date : 2015-07-03

View user profile http://academycity.forumotion.co.uk/t578-other-tougane-masaru

Back to top Go down

Re: [SNPC/Magician] Guntharatt Keen

Post  Leivinia Birdway on Sat Sep 03, 2016 10:30 am

I. Magic Name - Break
I will check for the edit once the rest has been added.


II. Spells - Wrap Up Stage 1
To be honest, I’m still not too fond of the tattoo thing, but I guess it is fine, if that is what the lore says.

For Buddha’s aura I actually have to agree now: The act of stretching out a palm would be fine enough as body language symbolism; I now am able to understand the spell’s true meaning, as well. Please make those two things clear in the actual description of the spell, then we should be fine.

Mother Earth’s flood then should have no change about its capabilities/limits, yet only further explanation added to deepen understanding, so that even an idiot level reader would be capable of grasping what exactly it does and how to imagine it turning out.
Still, you should keep the convenience level to such that at least a bottle of water would serve a lot of purpose, allowing the spell to be actually useful for your side, due to there being also another precondition for it to be activated. But fine, edits please.


I think so far everything is moving into a fine direction, therefore I would request you finally did all the edits that came out of what we discussed here, so that I can read over everything thoroughly to scan for loose ends again and again~

Leivinia Birdway
Regnum771

Posts : 82
Join date : 2014-12-28

View user profile http://academycity.forumotion.co.uk/t431-magician-leivinia-birdw

Back to top Go down

Re: [SNPC/Magician] Guntharatt Keen

Post  Tougane Masaru on Sat Sep 03, 2016 11:42 am

The mentioned issues have been edited.

_________________
Explanation for my writing in case you are wondering:
Why it's kinda a mess ....



Maybe just one doesn't suffice, have a gif.






Tougane Masaru
A Certain Problem Eliminator

Posts : 82
Join date : 2015-07-03

View user profile http://academycity.forumotion.co.uk/t578-other-tougane-masaru

Back to top Go down

Re: [SNPC/Magician] Guntharatt Keen

Post  Leivinia Birdway on Mon Sep 05, 2016 10:10 am

Everything's as fine as it could be for a SNPC.


Leivinia Birdway
Regnum771

Posts : 82
Join date : 2014-12-28

View user profile http://academycity.forumotion.co.uk/t431-magician-leivinia-birdw

Back to top Go down

View previous topic View next topic Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum