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Magic Side Updates
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Magic Side Updates
Greetings,
It’s been a while since we handled anything regarding the Magic Side, but there are indeed some announcements to be made. The majority of those are restrictions we were forced into by certain circumstances and unfortunate late realisations.
I. Magic Side Thread Creation
From now on, until the Magic Side reached the state of proper establishment you shall only create simple threads, not complicated ones. As «simple» we regard threads with straight forward concepts that do neither are long, complicated or difficult to overview and follow. Preferably a thread’s story should end with the thread, no multiple episode stuff and no outrageous stuff, that would change the world.
A thread should only exist within its own borders. Period.
Of course you will have to run your thread ideas by the staff anyway.
II. Knights and Saints
This week something I have been overlooking for the past year and longer was finally brought to my attention: The true strength of knights. Knights are powerful, too powerful even. They are trained to have physical capabilities at a level that is 20x the average human, they hold spells/magic items and are undeniably combat experts who have mastered all sorts of weapons.
That really breaks the balance currently established for Magic Side characters; similar to what Saints do.
Therefore both Knight characters and Saint characters require a special permission from the staff, which is usually only given out with a lot of trust towards the player.
III. Magic Side Factions
This is not a solid point or rule we put up, but it should still remain a thing to keep in mind for anyone willing to create a Magic Side profile: Please think twice about the faction your character is going to join. Due to the Magic Side having overly complicated politics it’s usually the easiest to pick a faction that is already quite well established in the forum, instead of attempting to give a lonely one life. It’s not that we want to keep the spreads low for style’s sake, but because we know very well how difficult it can be to involve a character from a different church or cabal with members of other groups.
Since we can’t really put up a harsh regulation here, we can only ask you kindly to keep this advice in mind.
Thank You
It’s been a while since we handled anything regarding the Magic Side, but there are indeed some announcements to be made. The majority of those are restrictions we were forced into by certain circumstances and unfortunate late realisations.
I. Magic Side Thread Creation
From now on, until the Magic Side reached the state of proper establishment you shall only create simple threads, not complicated ones. As «simple» we regard threads with straight forward concepts that do neither are long, complicated or difficult to overview and follow. Preferably a thread’s story should end with the thread, no multiple episode stuff and no outrageous stuff, that would change the world.
A thread should only exist within its own borders. Period.
Of course you will have to run your thread ideas by the staff anyway.
II. Knights and Saints
This week something I have been overlooking for the past year and longer was finally brought to my attention: The true strength of knights. Knights are powerful, too powerful even. They are trained to have physical capabilities at a level that is 20x the average human, they hold spells/magic items and are undeniably combat experts who have mastered all sorts of weapons.
That really breaks the balance currently established for Magic Side characters; similar to what Saints do.
Therefore both Knight characters and Saint characters require a special permission from the staff, which is usually only given out with a lot of trust towards the player.
III. Magic Side Factions
This is not a solid point or rule we put up, but it should still remain a thing to keep in mind for anyone willing to create a Magic Side profile: Please think twice about the faction your character is going to join. Due to the Magic Side having overly complicated politics it’s usually the easiest to pick a faction that is already quite well established in the forum, instead of attempting to give a lonely one life. It’s not that we want to keep the spreads low for style’s sake, but because we know very well how difficult it can be to involve a character from a different church or cabal with members of other groups.
Since we can’t really put up a harsh regulation here, we can only ask you kindly to keep this advice in mind.
Thank You
Similar topics
» Magic Side, Dark Side & Judgement-Related Changes.
» Executing God's Will (Arc 3 Magic Side)
» Magic Side Factions and Terminology
» Major Updates
» Activity updates
» Executing God's Will (Arc 3 Magic Side)
» Magic Side Factions and Terminology
» Major Updates
» Activity updates
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